Tapworthy: Designing Great iPhone Apps

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Tapworthy: Designing Great iPhone Apps

Tapworthy: Designing Great iPhone Apps


Tapworthy: Designing Great iPhone Apps


Free Ebook Tapworthy: Designing Great iPhone Apps

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Tapworthy: Designing Great iPhone Apps

So you've got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. This accessible, well-written guide shows you how to design exceptional user experiences for the iPhone and iPod Touch through practical principles and a rich collection of visual examples. Whether you're a designer, programmer, manager, or marketer, Tapworthy teaches you to "think iPhone" and helps you ask the right questions -- and get the right answers -- throughout the design process. You'll explore how considerations of design, psychology, culture, ergonomics, and usability combine to create a tapworthy app. Along the way, you'll get behind-the-scenes insights from the designers of apps like Facebook, USA Today, Twitterrific, and many others. Develop your ideas from initial concept to finished design Build an effortless user experience that rewards every tap Explore the secrets of designing for touch Discover how and why people really use iPhone apps Learn to use iPhone controls the Apple way Create your own personality-packed visuals Ten Tips for Crafting Your App’s Visual Identity Choose a personality. Don’t let your app’s personality emerge by accident. Before you start designing, choose a personality for your app. The right personality for the right audience and features makes an app irresistible and creates a bonafide emotional connection. Tapworthy designs have the power to charm and beguile. Voices (left) has a Vaudeville personality appropriate to a funny-voices novelty app. iShots Irish Edition (right) creates a gritty dive-bar ambience for its collection of drink recipes. Favor standard controls. Because they’re commonplace, the standard set of controls is sometimes dismissed as visually dull. Not so fast: commonplace means familiarity and ease for your audience. Conventions are critical to instant and effortless communication. Before creating a brand new interface metaphor or inventing your own custom controls, ask whether it might be done better with the built-in gadgetry. A coat of paint. Standard controls don’t have to be dreary. Use custom colors and graphics to give them a fresh identity. This technique requires a light touch, however; don’t distract from the content itself or drain the meaning from otherwise familiar controls. Wine Steward uses standard lists (known as table views in iOS) but creates a vintage ambience by draping a backdrop image across the screen. The app adds a parchment graphic to the background of each table cell, making each entry appear to be written on an aged wine label. The burgundy-tinted navigation bar maintains the app’s wine flavor. • You stay classy. Luxurious textures applied with taste increase your app’s perceived value. • Keep it real. Realistic lighting effects and colors create elements that invite touch and create an emotional attachment. They also provide subtle guidance about what your audience can interact with. • Borrow interface metaphors from the physical world. Lean on users’ real- world experience to create intuitive experiences. People will try anything on a touchscreen, for example, that they’d logically try on a physical object or with a mouse-driven cursor. Besides these practical benefits, using an everyday object as an interface metaphor imbues an app with the same associations that folks might have with the real McCoy--a shelf of books, a retro alarm clock, a much-used chessboard, a toy robot. • Don’t be afraid to take risks. Make sure your interfaces are intuitive, sure, but don’t be afraid to try something completely new and different. Designers and developers are hatching fresh iPhone magic every day, and there’s still much to explore and invent. While you should look hard at whether you might accomplish what you need to do with standard controls, it’s also worth asking, Am I going far enough? The app icon is your business card. The icon carries disproportionate weight in the marketing of your app, and it’s important to give it disproportionate design attention, too. Be descriptive more than artistic. Make your app icon a literal description of your app’s function, interface, name, or brand. Use a dull launch image. Disguise your app’s launch image as the app background for a faster perceived launch. Always cultivate the illusion of suspended animation when switching in and out of your app. Be kind to new users. Provide simple welcome-mat pointers for first-timers. Beware of more complex help screens; they’re warning signs of an overcomplicated interface.

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Product details

Paperback: 322 pages

Publisher: O'Reilly Media; 1 edition (June 28, 2010)

Language: English

ISBN-10: 9781449381653

ISBN-13: 978-1449381653

ASIN: 1449381650

Product Dimensions:

7 x 0.6 x 9.2 inches

Shipping Weight: 1.2 pounds (View shipping rates and policies)

Average Customer Review:

4.5 out of 5 stars

52 customer reviews

Amazon Best Sellers Rank:

#317,373 in Books (See Top 100 in Books)

The flow and content of the book was very thorough. I got some really good insight on how an app I want to develop can be more user friendly. It also go through several examples of current apps, some popular, to illustrate their point. And it also introduces the developers and their insight as to why they presented their app in a specific way. It was nice to see their initial layout/design as well as the final layout. Lots of tips and tricks to get you focused on how to present your idea so it relates to the end user who will be using a touch screen device. I found it helpful that they directed you to resources I didn't know existed.I read this book on my Kindle Fire HD. And I was looking for information about interfaces between the user and app which, I believe, was fulfilled with this book.

As a long time web (and before that desktop) developer I thought I'd seen pretty much everything about interface design and knew it all. How hard could it be to do our new mobile app...it's just a smaller screen, right? Well, there are so many other design considerations that I never thought of/realized, such as where people's comfortable and uncomfortable thumb/finger ranges are (versus a mouse), etc. This book was a lifesaver in creating a great design, and I'm so glad I got this book!

This book is simply excellent. The author will take you through every single aspect of UX and UI design for iPhone apps, from the placement of buttons, colours of icons, custom gestures, feature focus, etc. I was reading it at the same time that I was developing one personal project app (WeSync - [...]), and could apply so many lessons from the book. For me as an iOS Developer it will definitely be a book that I will constantly consult.

One of the best books about iPhone development that doesn't have a single bit of code in it (which is a good thing). This book is completely focused on making good design and interface choices when building your iPhone apps. As a developer with very little design skill, I can't recommend this book enough. It takes a practical approach to design that makes it easy to understand design principles and why you need to make certain choices in your app design. Every iOS developer should read this book!

finally! some guidance for developers as they design their apps...much needed (have a look at the app store for some real clunkers that could have used the advice and instruction from this book)even if you have a design background you'll benefit from this book. well laid out, lots of examples and 'real world' writings. proving design is as important as the code you write.

I am new to mobile world and was fortunate enough to have gotten this book. Have not read through the entire book but loving it so far! The book delves into the core design principles of working on mobile apps. Although the emphasis is on iphone, the same principles apply to other mobile platforms as well. I particularly like the emphasis on "functionality" and how the particular way folks use mobile phone impacts the way an app designer should think.

This book helps you turn an idea into a realistic outline with no prior experience. I recommend this book even if you are planning to have an developer design your app for you because you will be able to explain exactly what you want.

Liked that the design issues for mobile platforms are covered and has lots of examples. Learned some new things about what happens to the functionalities that are included but can't be shown because of the limitations of screen. Experienced the intimacy of using the device without knowing what it was called until I saw it in book.

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Tapworthy: Designing Great iPhone Apps


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